Knightedit
- Date
- Summer 2009
- Tech
- XNA, C#, HLSL, Xbox 360
During the summer of 2009, a friend and I finally had months of time to finally build a game after years of experimenting with graphics programming.
This was built using XNA and ran on an Xbox 360. It was an isometric engine which would be used to produce a modern adaptation of the old Knightlore style games from the ZX Spectrum era.
My inspiration for the map editor itself was Valve Hammer Editor.
Development of the map editor went very well - C#/XNA was impressively well structured after years of trying to work with Win32/OpenGL, and it seemed rare to get absolutely stuck on anything. With that said, other than what you can see in the screenshots, the final task to get done was allowing a door to open and close (with sound effects).
It wouldn't have taken much more to get spike traps, items, lava, extra rooms etc, but we were students who had finished year 3 of university, and had no income, and desperately short funds. I was gutted to have abandoned this project, but then entered the web industry.
Work in Progress
A few screenshots during development: